
Raid: Shadow Legends closed out August with Update 11.75, revealed on the 31st, headlined by changes to the Mercurial Artifact Set — one of the game's more contentious pieces of gear given how much end-game performance in Arena, Clan Boss, and Faction Wars hinges on itemization. Plarium didn't ship it in a vacuum: it follows a summer of steady champion drops and a quieter but significant technical overhaul underneath the hood.
A busy stretch of champion releases
July brought nine new champions to the roster, the largest single batch this year, headlined by Heinrik Demondoom, a Mythical-rarity unit, and Celendiel the Opal Guardian, a Void-affinity Legendary. Both landed with the kind of kit complexity that's become standard for Raid's higher-rarity releases — multi-hit debuff chains and turn-meter manipulation built to matter in the game's toughest PvE content as much as PvP.
That followed an April batch that included Sabrael the Distant and Mavara the Web Diviner, and a March fusion event built around Pelops the Victor, a warrior champion assembled by combining several other units rather than pulled from banners directly — a format Plarium leans on periodically to give F2P-friendly paths toward strong champions.
Engine upgrade and artifact rebalance
Less visible to most players but arguably more consequential was Update 1167.0, which moved Raid onto Unity 6.3. Engine migrations like this rarely come with flashy patch notes, but they typically underpin the performance improvements — load times, frame stability, memory use — that a seven-year-old mobile title needs to keep running smoothly as its content library balloons.
Update 11.75's Mercurial Artifact Set changes are the more immediately relevant news for active players, since artifact sets directly shape which champions are worth building. Exact numbers tend to shift between preview and live patch notes, so the practical move for anyone mid-build is to check the current in-game patch notes before committing upgrade materials.
Recent highlights, in order:
- March — Pelops the Victor fusion event.
- April — Sabrael the Distant, Mavara the Web Diviner, and other new champions.
- July — Nine new champions, led by Heinrik Demondoom (Mythical) and Celendiel the Opal Guardian (Void Legendary).
- Update 1167.0 — Engine upgrade to Unity 6.3 for performance.
- Update 11.75 (August 31) — Mercurial Artifact Set rebalance and other changes.
The game also ran a lengthy 7th anniversary campaign earlier in the year, rewarding a free Legendary champion, Ezio Auditore, to players who logged in across several non-consecutive days between January and May — a low-friction retention play typical of Raid's anniversary seasons.
With a roster this deep, the real story of any given update isn't the champions themselves but how they and their supporting gear shift what's actually worth building — and 11.75's artifact changes are exactly the kind of adjustment worth double-checking before spending scarce upgrade materials.


