6/ 10

Verdict

Raid is a genuinely deep turn-based RPG wrapped in one of the industry's most aggressive monetization systems. The improvement trend is real, but so is the reputation that trend is still fighting.

RAID: Shadow Legends in-game screenshot showing turn-based combat
Raid: Shadow Legends — Steam (store.steampowered.com)

Few gacha games arrive with as much cultural baggage as Raid: Shadow Legends — its influencer-marketing blitz made it a punchline years before most players ever opened it. We went back in with that reputation set aside, to judge the actual game currently running on PC and mobile rather than the marketing that preceded it.

The Essentials

Raid is a turn-based RPG built around champion collection, gear optimization, and a genuinely huge roster — hundreds of champions spread across factions and affinities, each with distinct skill kits and viable builds across the game's many PvE and PvP modes (campaign, dungeons, Arena, Doom Tower, and more). Plarium has invested real production value here: character models, environments, and combat animations look consistently sharp, a cut above most of the mobile-first gacha field.

Underneath the marketing reputation, there's an actual deep strategy game. Gear itemization alone is a system with real depth — six gear slots, multiple stat rolls per piece, set bonuses, and enough permutation that theorycrafting builds is a legitimate long-term hobby within the game. Combined with the champion roster's range, Raid has more raw strategic content than most of its turn-based competitors.

The Experience

Play Raid for a few sessions and the appeal is obvious: fights look good, progression milestones come at a satisfying clip early on, and the sheer number of viable team compositions gives you real room to experiment. The Steam version, specifically, has earned back some goodwill — its user rating has climbed from a rough 42% at launch to a "Mixed" 61% as of mid-2026, evidence that ongoing content and balance work has genuinely improved the game over time.

But the further you go, the more the game's monetization architecture asserts itself. Gear grinding, champion ascension, and end-game mode gating all lean on systems that push toward spending — not in a single moment you can decline, but as a constant low hum across nearly every screen. It's not subtle, and reviewers across the board — including our own extended playtesting — consistently land on the same word: predatory. One widely-cited outlet called it "the epitome of pay to win," and after enough hours grinding Doom Tower resets, it's hard to disagree.

The Limits

The core problem isn't that Raid lacks good systems — it's that those systems are constantly competing with monetization pressure for your attention. Gear farming in particular can feel less like strategic optimization and more like an unpaid job, with RNG stacked on RNG (drop rates, then stat rolls, then substats) at nearly every stage. New players face a genuinely convoluted onboarding into faction wars, affinities, and gear tiers that the game explains poorly relative to its complexity.

Metacritic's user score remains harshly negative (2.3, with the large majority of ratings negative), which — while colored by review-bombing during the game's marketing-fueled backlash years — still reflects a real and ongoing sentiment problem the game hasn't shaken.

Who Is This For

Raid works best for players who genuinely enjoy gear-optimization theorycrafting and can treat spending as optional rather than necessary — people with the discipline to engage with the strategy layer without getting pulled into the spending loop. It's a poor fit for anyone sensitive to aggressive monetization signaling, or anyone who's heard the game's reputation and is hoping the current version has fully shed it. It hasn't, not entirely.

Verdict

Raid: Shadow Legends is a better game today than its launch-era reputation suggests, with real strategic depth and a visibly improving Steam sentiment trend. But the predatory monetization critique isn't outdated marketing-era baggage — it's still an accurate description of playing the game today, and it caps how highly we can recommend it. 6.0/10.

Pros

  • Enormous champion roster with real build and gear depth
  • Impressive visual production for a mobile-first game
  • Steam rating has meaningfully improved since its rocky launch

Cons

  • Monetization is still widely and fairly criticized as predatory
  • Progression grind can feel like a second job, not a hobby
  • Gear and champion systems are needlessly convoluted for newcomers
David
Editor

David has spent years grinding live-service and gacha games — from tier-1 raid content to Steam Early Access survival crafters. He plays first, writes second: every guide, review and tier list on ThisRig comes from hours actually logged in the game.